Sunday, 6 January 2013

Adventure Worlds


Adventure Worlds Biography
AdventureQuest Worlds, often shortened to AQWorlds or simply AQW, is a browser-based MMORPG or massively multiplayer online role playing game developed by Artix Entertainment in 2008. Unlike most massively multiplayer role playing games, AdventureQuest Worlds was developed entirely in Adobe Flash. It currently has over 16 million registered accounts,[1][2] reaching 6 million in May[3] and 9 million in July 2009.[4]
The setting of the game is in the same universe as AdventureQuest, DragonFable, and MechQuest. The universe of AdventureQuest Worlds came into being when the Dragon of Time was defeated by Galanoth leading all the stray storylines of the previous games to come together into one, big game in which there are 13 Lords of Chaos.
Upon creating an account, players are asked to choose one of four "starting classes" to be as their personal character, which are warrior, mage, healer, and rogue. When the players start the game, they will also automatically receive a default weapon. In AQWorlds, there is little meaning of weapons; they are all based on art quality. The only significant choice a player can make about a weapon based on how "good" it is when viewing a weapon's base damage range. Otherwise, the weapon (which come in either a sword, mace, axe, pole arm, staff, dagger, or gun, helm, cape, and armor) are all based on looks. If a player has a pet it is also useless unless it is a battle pet. The way a player can advance and essentially progress and get better is by leveling up, which adds to their stat character page, making various abilities and attack power better, enhancements (which enhance a weapon to add stat modifiers, which come in either wizard, fighter, thief, healer, hybrid, spellbreaker, lucky, spitfire, adventurer, etc.), and class. A Class can determine all of your stats and the way you play because of the abilities. All classes have 5 abilities, one of which is always an "auto attack" or simply just striking an enemy. They may also have another "passive" abilities that is unlocked at rank 4 and for some classes, rank 10. Classes all start off as Rank 1 and progress as they receive class points from defeating enemies. This may depend on the enemies' level and difficulty stars (1-5). Upon defeating enemies, players also receive experience and gold. Players an also receive reputation for a certain faction in order to gain ranks (again, 1-10) for completing the various quests and quest chains in the game.
Adventure Worlds
Adventure Worlds

Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds
Adventure Worlds



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